Roblox Studio
How to rig a Roblox accessory
Rigging is the invisible step between a good mesh and a wearable Roblox accessory. Here's how attachment points work, when you need a cage mesh, and how Meshlox handles both automatically.
Attachment points — the basics
An attachment tells Roblox where the accessory sockets onto the avatar. Every UGC category has one canonical attachment (HatAttachment, HairAttachment, BackAttachment, etc.). Match the name exactly or the accessory won't equip.
When you need a cage mesh
Cage meshes are required for layered clothing — shirts, pants, jackets. They tell Roblox how to deform the accessory around any body type. Rigid accessories (hats, wings, weapons) do not need a cage.
Meshlox auto-rig
Meshlox detects the accessory type from your prompt and attaches the right socket automatically. For layered clothing, Meshlox generates a matching cage mesh and exports it inside the .fbx — no Blender step required.
Ready to build?
Skip the manual work — Meshlox handles it end-to-end.
